//
//  EnvObject.h
//  iEnv3D
//
//  Created by Jordon on 05/05/10.
//  Copyright 2010 Jordon Phillips. All rights reserved.
//

#import <Foundation/Foundation.h>


@interface EnvObject : NSObject {
	float x;
	float y;
	float z;
	float rotateX;//X-axis rotation, between 0-360
	float rotateY;
	float rotateZ;
	float scale;
	NSString *texture;
	NSString *model;
}

@property float x;
@property float y;
@property float z;
@property float rotateX;
@property float rotateY;
@property float rotateZ;
@property float scale;
@property (nonatomic, assign) NSString *texture;
@property (nonatomic, assign) NSString *model;

@end
